12-5-2004 Version 0.52 by Sergey Popov AKA Marlock Blaker (from Russia)
- Marlock Blaker has modified the source code of version 0.51 and much improved the game. His changes are:.
- bullets go through half-height walls (and robots use it:)
- new born robot walks 9 steps only, then stops (before, only an obstacle could stop it)
- enemy robots are produced from all warbases, not only that one closer to factories
- human and enemy buildings have flags on opposite sides (like in original)
- initial zoom is 2 times less, and not reseted after being changed
- you can zoom in/out using ± (as well as PgUp/PgDn)
- zoom out margin extended 2 times, now you can see all field in most of the maps
- left/up and right/down changed to how it was in original
- in menu, after giving order, cursor stands on "LEAVE ROBOT"
- in construction menu, the default option is "BIPODS"
- radar shows low-height walls with slightly lighter color
9-1-2004 Alternate Source code for Linux
- PAVEL CEJKA has e-mailed me telling that the source code had some problems to compile in LINUX. He has modified the sources so that the properly compile. You can find this alternate version of the source code in the download section.
30-10-2003 Version 0.51
- This version fixes basically 3 things:
- You can change the colour depth (some machines do not work in 32bit mode)
- You can switch the radar on/off
- The maps are stored in a separate folder
- It also includes a little facility for the map makers: in the map file, when specifying the kind of ground, the new version allow you to write GG instead of G, SS instead of S and so on. In that way the map is displayed better in notepad to edit it.
- As a bonus, I've included lots of new maps. They have NOT been created by me, but by other people: LABIRYNTH, VULTURIA, BIGCITYLIGHTS, LA, CASTLE, CROSSROADS and ECUADOR have been created by Maciej Karwowski. The other new maps have been created by ROMAN from Russia. There are a total of 17 maps to play now!!! However, as you will be able to see, the computer AI is not enough to deal with the complex maps such as VULTURIA or ECUADOR. Therefore, I'm planning a new version (0.6) to be released around christmas, that will include a much smarter AI.
16-09-2003 Version 0.5
- This version fixes basically 4 problems:
- The problems with version 0.41 for windows
- A bug on loading saved games of a map diferent than the current one
- Allows the user to select vertical shadows (to see where the ship is located)
- It works a little better in slow computers
- It also features 6 different maps contributed by several people (I've forgot who sent which maps, so I'm sorry not to put credits...)
11-05-2003 Version 0.41
- Linux RPMs available for downlload!! Thanks to ILYA KUZNECOV for this files! You can e-mail him at firstname.lastname@example.org for getting help if you got troubles with Nether Earth on Linux!
6-03-2003 Version 0.41
- Just fixes a small problem with maps that do not have the same shape as the original.
- In order to test the new solved problem, I provide a new map (submited to me by ROMAN from Russia), that has a square shape.
17-12-2002 MAC OS X port!!
- I've finished the Mac OS X port at last, now Mac users can also play Nether Earth!!!
- The source code in the download section is from the Win32 version, but very few changes have to be done to make it compile with the development environment of the OSX. If anyone wants the Mac sources, just tell me.
11-11-2002 Version 0.4
- Now the weapons have exactly the same ranges as in the original game: 8 half squares for the cannon and the phasers and 12 for the missiles.
- The robots atack the other robots they find in its way no matter the program they have. This means that if you have a robot trying to capture a factory and an enemy robot tryes to kill it, your robot will defend itself!
- The source code is also updated.
07-11-2002 Source Code updated
- I've updated the source code. Now it's suposed to compile in LINUX also! Thanks to Alex Teska for his work!!!
- Ah! And by the way, have you noticed that there is a forum now!!!
19-10-2002 Version 0.3
- The robots have now some nice textures.
- Multiple games can be saved.
- The algorithm for the shadows has been improved. Read this: the new algorithm uses the STENCIL_BUFFER of OpenGL, and (as far as I know), some implementations of OpenGL don't give support for the STENCIL_BUFFER. Therefore, if your OpenGL driver doesn't support stencil, you will notice that the game screen is very dark, and that no shadows are drawn at all! If this is your case, you can switch off the shadows in the main menu, but please tell me!! I'll try to find an algorithm that doesn't use the STENCIL_BUFFER if many of you have problems!
- Some robots have animations (BIPOD walk, ANTIGRAV levitate, and the TRACKS rise some dust from the ground).
- You can make ZOOM in and out, to have a more detail, or to have a more tactical view, however to be able to zoom out, your machine has to be quite fast, since a lot of objects have to be drawn.
- Controller ship moves faster than before.
- You can change the video mode, with resolutions from 320x200 up to 1024x768, and also the detail level (if you have a slow machine).
- You can change the difficulty level.
- Robot IA improved
- You can change the map!! In the main menu, you can change the map that you will play. "original.map" is the map originally used by NETHER EARTH in the spectrum, but you can modify it and create your own maps. I include a couple of examples (small1.map and small2.map). The format for the map files is quite easy, but if any of you wants to make his own maps and don't know how, just e-mail me, and I will explain it better to you!
- BUG fixes:
- BIPOD robots don't stuck anymore.
- Some lateral menu fixes.
- Many, many more...
This is suposed to be the last version. But I'm planning to do a second version (Nether Earth 2, Nether Mars, or whatever...) with improved gameplay, extended options, and better graphics! I hope you enjoy playing it as much as I've enjoyed programing it!! Ah!, and by the way, If any of you is able to beat the computer in the original map with the "IMPOSSIBLE" dificulty level, tell me!!!!!
8-10-2002 Version 0.2
- Removed some files from the ZIP that weren't necessary!
- Some speed improvements.
- Fixed some bugs in the robots behaviour.
- Added difficulty levels, because the NORMAL level was really difficult to win.
- Added a main menu, where you can redefine keys, change resolution, etc.
- Added initial save game feature. At the moment you can only keep one game saved. But this will change in next release.
- I've added a small guide (first version, it will be improved), check it here.
29-09-2002 First version, Feed Back required!
As the game is still indevelopment, I will greatly apreciate any feedback. There are 3 main things that I want to test in this first release:
- If the game works in any version of Windows.
- Which is the minimum machine requirements for the game working smoothly (I use a PIII-1200 with an 32MB ATI RADEON graphics card).
- If there is any bug or strange behaviour in the robots.
Source Code for v0.52 (WIN32/OSX/Linux) (75KB)
Alternate Source Code for v0.51 (By Pavel Cejka, only Linux) (75KB)
Nether Earth Remake v0.41 (Mac OSX) (760KB)