27-09-2003
Version 0.7 is complete, and I want to show you some of the new things with
these new screenshots:
See here the new TEXT_OBJECTS used to make Popolon talk:
In version 0.7 you can play using several computers at the same time through a network. Currently I've only tested it on a LAN. But vefore v0.8 is out I will try to test it over the full internet... Here you can see the network configuration dialogue:
Here you can see a screenshot of a network-game. You can see a small bar on the top-right of the screen. It monitors the network connection status. If it reaches the gree part, the game will run smooth, but if it stays in the red part, the game will run slow.

The without-network multiplayer capabilities of the engine have also been improved,
and you can set any number of players, and set an arbitrary split of the screen
(each split using a diferent zoom if you want). Here you can see the screen
configuration dialogue:
And here you can see an example of multiplayer game with a screen split:

A big lmitation of versions 0.6 and earlier was the limit of only 2 graphic
layers. See in this screenshot (on the right-top) how you can now set an arbitrary
number of graphic layers. This increases the power of the engine very much...
Well, nothing else for today, cheers!