THE MAZE OF GALIOUS 2 - EDITOR

This page will show you my progres in the map editor.

29-11-2002

The first thing you can see in these picture is that the bitmaps have now 2 MASKS (collision + transparency). You can see also that just by the button "NEW BITMAP", there is a number plus two buttons ("+" and "-"), this is the Bitmap BANK selector, since now you can have up to 256 different bitmap banks, in this way, you can classify your bitmaps for an easier access...

MoG editor


In these picture, you can see the current state of the OBJECT editor. Here you can see how the POPOLON object is being edited. And for each character state (SANT RIGHT, ...) how an ANIMATION SCRIPT is provided. Currently only animation scripts are supported, but in the next version, also you will be able to edit the action scripts. Notice that there is a blue button just by the states "UP STAIRS" and "JUMP RIGHT", these buttons turn on and off the ability of a character to climb stairs and/or jumping. Notice also that no HIT states are included. Since no action scripts can be edited still, Popolon is still not able to use his sword or shield... you will have to wait until the next version...

MoG editor


In this screen you can see the ANIMATION SCRIPT EDITOR. On the left part you got the actual script, and on the right part you have the PREVIEW window. The scripts are edited graphically, so that ho typing is needed!
MoG editor


Here you can see how to specify one TILE:

MoG editor

And here you can see how to create a new script command:
MoG editor

Another nice thing to see is this PREVIEW button in the room editor. Pressing that button, a PREVIEW of the screen will be shown to you (including all the enemies moving around the screen,etc...) Currently this is still under development, but I hope to have the previews finished for next version!
MoG editor

Nothing else for today! I hope you like how the editor is progressing!