THE MAZE OF GALIOUS 2 - EDITOR
15-11-2002
I'e implemented some new features in the MoG2 editor. Here you have some
screenshots: The editor is almost done. It only lacks of the OBJECT editing
tool, whith which you will be able to make scripts for the objects and create
new objects! All the graphics that you will see here are taken from the alternate
graphic set of MoG, but new graphics have to be drawn for the final version
of MoG2!!!
This first screenshot shows how can you view now a miniature view of the
map that you are currently editing in the MAP VIEW. You can toogle between
this miniature and the old view (frames) with the button on the middle top
of the screen. This gives you a better global view of the map you are actually
editing! The map that you see here is a very simple one, but I've edited it
in 2 or 3 minutes, just to capture this screenshot...
In this new screenshot you see the current aspect of the OBJECT EDITOR.
It still doesn't allow you to define scripts for the objects, etc. But notice
that you can now assign a MASK to the bitmaps. In that way, you can have transparent
objects (like transparent courtains), or objects with shadows (as the chains)
in this example: Notice also that the ladders will cast a shadow between
the steps!
Finally, this last screenshot shows you the current state of the ROOM VIEW
of the editor. It's almost done, at it's quite confortable to use now. It
only lacks an UNDO button ;) See hot the chains cast shadows over the background.
The walls still don't cast any shadow over the background, but it is because
no mask is assigned to the WALL tile. Notice that in that way, there is no
need of drawing different chains for each different background, but the same
chains can be used for all!
09-11-2002
Here you can see the main screen (GAME VIEW)of the MAP EDITOR, from this
screen you can create new MAPS (i.e. worlds or castle). And you can also
create global variables that will be used to manage the game events.
Once you have created some maps, you can place ROOMS on them. This is the
MAP VIEW of the editor. You can create rooms, place them in the map, or
delete unwanted rooms from a map. You can also create variables that have
a local scope on this map. These variables will be used to manage the events
that are only related to this concrete map:
Just for fun, I've recreated the map of the original MoG using my new editor,
here's how it looks like:
Continuing with the original map, here's a screenshow showing the MAP VIEW
of the first world of the original game:
In this screenshot you can see the ROOM VIEW of the map editor. In the
room view, you can modify the properties of the rooms (i.e. size and contents).
Each room has two planes: the background and the foreground. The main character
and the enemies will be placed between these two planes. In the picture
you can see a partial background of a tipical MoG room, (this view is still
not finished, and at the current time you have to enter one by one each
of the stones of the background, but this will change in the future)...
This is the OBJECT VIEW of the map editor. In this view you can create
OBJECTS for the game. By objects I mean, stones, enemies, ladders, etc.
This view is still not finished, right now you can only create objects,
give them a name and assign some graphics to them as the picture shows for
the STONE object.
In the left most part of the picture you can see the list of all available
images assignable to objects. You can add images to this list using the
BITMAP GRABBER (shown in next picture).
And finally ,this picture shows the BITMAP GRABBER, with which you can
load images and select regions of it. This regions will be the bitmaps used
in the game. In the picture you can see that each bitmap can have a MASK.
The mask identifies which of the pixels of a BITMAP are transparent.
That's all for this time, I'll try to get you informed of my advances on
the editor!!